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Death metal pro Wrestling

The visual style and marketing of Fallout Pro was a reaction to the ven-diagram-like intersection of wrestling fans and metal fans in order to best speak to an established clientele of a metal club in Hertfordshire with underground, cult-like popularity. 

The shows were originally intended to mix live music with thematically appropriate professional wrestling bouts, with heroes and villains and their story-lines being representative of the values and interests of this core demographic. 

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Merch and collateral

Simple merchandise and marketing collateral was designed with the core demographic in mind as well as our secondary market of regular patrons to the club who weren't necessarily already wrestling fans. 

 

The designs were based more on band and festival merchandise than wrestling merchandise to allow the latter to feel more comfortable purchasing and wearing it. 

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character building

Entrance animations are a trope of larger wrestling productions, however, with the venue's built-in, 4:3 HD projector I was able to create custom animations for every performer to come down the aisle too. The majority of the videos were programmed to animate to the waveform of the wrestler's entrance music. 

This part of the project was a true test of my after-effects skills as I had just over a week to turn around 12 of these. Luckily, the idea behind the 'titantron' is to succinctly put over the feel of it's respective wrestler without upstaging their physical entrance so they did not need to be overly-complicated. 

ALL COMING TOGETHER...

With the visual branding, marketing collateral and show graphics all complete, the only thing to do was to watch it all come together in front of a live, paying audience... That and advertise the next show. 

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